Cross-pollenization of D&D with CRPGs is always fun
and recruiting your favorite monsters from other sources can really help
personalize your campaign. From the
Ultima series of PC games comes the…
Headless
Armor
Class: 3 No. Appearing: 1-6
(4-24)
Hit
Dice: 5 Save
As: Fighter: 6
Move: 120’ (40’) Morale: 10
Attacks: 2
fists or Treasure Type: V
1 weapon
Damage: 1d3/1d3/+1d6
Alignment: Chaotic
or weapon
Headless resemble hirsute,
lithe and wiry humans in almost every way, except for the glaring lack of a
neck or head. They are said to be the
result of experiments by an unnamed mage. Despite their lack of eyes and ears,
headless have no trouble sensing their surroundings and are apt fighters. If a headless hits with both hands on the
same victim in one round of combat, the headless is throttling its victim and
will cause 1-6 (1d6) additional points of damage in the same round as the fist
attacks. This additional damage will continue
each round after the first as the headless strangles the life from its victim,
this continues until either the headless or the victim are dead. Headless tend to pick up the pouches and sacks
of their fallen foes. If headless are detected by characters
before entering the range at which these abominations can detect prey (about 60 feet), it can
be a simple matter to avoid a pack of these brutes by implementing silence in
the party and keeping a discreet distance.
Headless are immune to spells or magical
devices that affect the mind (such as Charm Person, Hold or Sleep) or
senses (you cannot blind one by use of a Light spell, for example).
Attribution:
The Ultima game series and
Headless are the creation of Richard Garriott, aka Lord British, and property
of Electronics Arts (EA). Presentation of
that property here should be considered Fair-Use and does not
represent an attempt to dispute ownership.
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